The Binding of Isaac: Afterbirth
2015
Audio: English · Subtitles: English
- shooter
- role-playing (rpg)
- adventure
- indie
- action
- fantasy
- horror
- comedy
- single player
- multiplayer
The story
The Binding of Isaac: Afterbirth is the massively updated expansion to 2014's roguelike of the year, The Binding of Isaac: Rebirth. Following Isaac one more time on his journey players will find bizarre treasures that change Isaac's form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
What it’s like
Crude hand-drawn figures and grotesque flesh-toned monsters sit on flat, dim basement-style backdrops, with a palette that leans on bruised reds, sickly greens and bone-pale highlights. The camera is a fixed top-down view, so each room reads like a diorama, and the screen fills with tear-shot blood splatter, pulsing bloody creatures and the occasional bright treasure room. Sound is a clattering, lo-fi chiptune score with sudden stings and muffled cries, and the controls feel snappy and immediate when you're dodging a crowd of projectiles. Its vibe is dark, twisted and absurd, the kind of perverse whimsy you can dip into for one run on a late night alone or stretch across an evening of restarts. Pacing comes in short, punchy rounds that reset on death, so tension builds fast and drops just as quickly into a gleeful new item. The emotional register is bleak but blackly funny, with a child protagonist fleeing a grim, religiously charged world. Violence is constant and cartoonish, with gore, bodily horror and fleshy grotesquerie throughout, though it's more unsettling than realistic. This suits players who want roguelike replayability, dark humour and a macabre sense of discovery.
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