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The Blackwell Deception

2011

  • point-and-click
  • adventure
  • indie
  • drama
  • mystery
  • single player

The story

Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess. From seedy downtown nightclubs to penthouse apartments to a luxury yacht on the Hudson River, Rosa and Joey will unearth the truth about the underground world of street psychics. Including some secrets that Joey would rather be left buried.

What it’s like

Blinking neon signs in cold blue and magenta carry the look of this point-and-click adventure, with hand-painted backdrops of rain-slick streets, dim nightclubs and cluttered apartments drawn in a moody, slightly stylised style. Its sound is an atmospheric jazz-noir score of low brass, soft piano and sparse synth, with occasional spectral hums when the spirit guide drifts through a scene. The pace is unhurried and conversational: you click through rooms, question suspects and piece together clues, with long quiet stretches between bursts of dialogue. Its vibe is smoky, wry and gently eerie, a rainy-night mystery with a sardonic heroine and a ghostly partner who has his own buried history. Violence is off-screen and minimal, with some dark themes of death and exploitation handled through talk rather than gore. It suits a late evening alone, a slow weekend with headphones on, or anyone who wants a story-rich detective puzzle with a supernatural twist and a warm, bickering central pairing.

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