Trilby's Notes
2006
- adventure
- horror
- mystery
- single player
The story
The third installment of Ben Croshaw's "Chzo Mythos" features the infamous cat burglar Trilby, as he proceeds to track down the cursed wooden idol, that contains the murderous soul of John DeFoe, at secluded Clanbronwyn Hotel.
What it’s like
Low-resolution pixel art in murky, shadowed palettes, with rooms lit by lamps and flickering screens against heavy dark backgrounds, gives the game a grubby, cramped look, and its fake in-game advertisements and arcade-cabinet framing add a wry, retro-cheap texture. Sound leans on sparse, eerie ambience and sudden stings rather than a constant score. The vibe is dry, sardonic and unsettling, a mix of noir-tinged caper and creeping horror that suits a late night alone with the lights off, or a second playthrough for the jokes. Pacing is point-and-click deliberate, with rooms to search, puzzles to chew on, and flashbacks that fill in the picture. Intensity is high: bloody, frequent deaths, corpses, and extreme violence delivered with cartoonish cruelty and graphic gore, though much of it is played for dark comedy. Its arc follows a self-serving thief who gets pulled into something far darker than he bargained for. It is for players who enjoy gallows humour, retro adventure games and horror with a sharp, mocking edge, and it is a poor fit for anyone who wants something gentle.
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