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Troubleshooter: Abandoned Children

2020

  • role-playing (rpg)
  • strategy
  • turn-based strategy (tbs)
  • indie
  • science fiction
  • warfare
  • single player

The story

Troubleshooter: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter, wherein the Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call these civilians Troubleshooter. 10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

What it’s like

Bright, grimy city palettes and chunky illustrated character portraits set against tiled tactical maps, with the mood of a comic-book dystopia where the streets look busy and cheerful even as the crime is ugly. Turn-based combat on a grid unfolds at a deliberate, thoughtful pace, with long stretches of planning, dialogue between cases, and the satisfying click of a plan coming together. The sound leans toward chiptune-flavoured tracks and clipped gunfire, and the tone sits somewhere between wry and earnest, with a steady warmth toward its ragtag team. The arcs are about people finding their footing: a young founder gathering colleagues, each with a past and a reason for being there, slowly becoming a company that cares about them. Violence is present in firefights and crime scenes, handled with cartoonish restraint rather than gore, and the darker themes of poverty and government overreach stay in the background of each case. It suits a rainy Sunday at a desk, a patient strategy session with a cup of tea, or anyone who enjoys tactical puzzles with a community feel. It is for players who want thoughtful turn-based tactics, character-driven stories, and a dystopia that feels more like a comic than a grim slog.

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