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Ufouria: The Saga

1992

  • platform
  • adventure
  • action
  • fantasy
  • single player

The story

This game is set in a free-roaming environment. The game's world comprises interconnected areas which consist of outdoor sections, caves, water, and other thematic places with platform structures and wandering enemies. Similarly to The Dragon's Trap, the player is theoretically able to explore this world from the beginning; however, many areas are too hazardous or impossible to traverse when the player controls only one character with his limited abilities. This European version of the game has some alterations when compared with the original Japanese release such as a different story, characters' names and sprites being changed, and bird enemies dropping weights instead of feces.

What it’s like

Bright, cartoonish NES pixel art in saturated primary colors, with cave interiors that turn murky blue and green underwater, and a chiptune soundtrack that loops cheerfully through exploration and tenses up for fights. The mood is playful and curious, with a light sense of puzzlement as the world slowly opens up. Its pace is unhurried and exploratory: you wander interconnected outdoor areas, caves, and water levels, returning to earlier places once new abilities like wall jumping and swimming make them reachable. Combat is brisk and cartoonish, with wandering enemies, upgradeable weapons, and bosses that transform mid-fight, and the violence is stylized and bloodless. Characters are small, odd creatures rather than heroes in the conventional sense, and their arc is a gradual, humorous unravelling of who they are and where they've ended up. It suits a lazy afternoon with a controller, a comfort-game session, or anyone who enjoys mapping a world piece by piece. It is for players who want a gentle, colorful metroidvania, with mild action, no gore, and a lot of quiet discovery.

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