Mitsume ga Tooru
1992
- platform
- action
- single player
The story
Mitsume ga Tōru is a 2D action platformer released in 1992. It was never released outside Japan. It contains 5 levels with a boss fight at the end of each level. The main character´s weapons are the third eye that shoots bullets, boomerangs or lasers and a spear (the Red Condor) that he can materialize from the air. The game is based on the manga and anime of the same name.
What it’s like
Bright, chunky Famicom sprites in primary colours, with cartoon-simple backgrounds of Japanese streets, forests and industrial sites that read more like painted stage flats than detailed worlds. Animation is snappy and exaggerated: enemies bounce, spin and squash in the manner of a Saturday-morning comic, and the hero's third-eye shots and boomerang arcs leave bright trails across dim, blocky rooms. The soundtrack is chiptune of the early-nineties Famicom kind, upbeat and tuneful, with bouncing bass lines and sharp, punchy effects that keep the rhythm going. Pacing is brisk and arcade-like, built around five levels, each ending in a boss, with jumps and precise timing to master rather than slow exploration. The mood is playful and light, with a quirky, cartoonish sense of humour rather than tension or dread. Violence is cartoon-style: enemies are knocked out with energy shots and spears, with no gore and no blood. This suits players who enjoy old-school platformers, fans of retro anime tie-ins, and anyone wanting a bright, mildly challenging, low-gore game for a short evening session.
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