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Wednesdays

2025

  • point-and-click
  • adventure
  • indie
  • visual novel
  • drama
  • non-fiction
  • single player

The story

"The hardest part is not to speak up. It’s being heard." Part video game, part graphic novel, Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly uplifting story.

What it’s like

Graphic-novel panels and point-and-click exploration give this indie PC and Mac game a hand-drawn, story-driven feel, with a reflective, conversational rhythm. Its register is serious and hopeful at once: the synopsis describes an uplifting arc built around speaking up and being heard. The subject is child sexual abuse, and the material centers on disclosure and support rather than explicit depiction, so it suits a player who wants a heavy topic handled with care and warmth. It is best played alone, in a quiet space, with time to sit with the story. Expect emotionally weighty themes throughout. It is made for players interested in non-fiction, social awareness, and narrative games that treat difficult experiences with empathy and hope.

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