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Zork: Grand Inquisitor

1997

Audio: English

  • point-and-click
  • puzzle
  • adventure
  • fantasy
  • comedy
  • single player

The story

Join forces with Dungeon Master Dalboz and travel throughout the Underground Empire's many locations, such as Hades, Flood Control Dam #3 and The Dungeon Master's Lair.

What it’s like

Stone-grey caverns, sepia-toned dungeon corridors and the bright, slightly fuzzy glow of live-action backdrops give this 1997 point-and-click its look: a mix of hand-painted, moody underground rooms and grainy full-motion video of actors in costume. The palette leans on murky greens, dusty browns and torch-orange light, with the occasional garish flash of a bureaucratic office or a sunlit surface meadow. Sound is mostly quiet ambience (dripping water, distant echoes, the hum of machinery) punctuated by jaunty, slightly corny incidental music and wry voice acting. The vibe is dry, goofy and low-key, best suited to a rainy afternoon, a patient evening alone, or a comfort replay with a notebook nearby. Pacing is unhurried and puzzle-driven, with long stretches of wandering and examining objects, and the tone stays light and deadpan rather than tense. Violence is absent; danger is mostly mocked and bloodless, with fantasy creatures and bureaucratic jokes doing the work. Its faceless protagonist is a silent wanderer who slowly comes to understand a larger, absurd world. Made for patient adventure fans and people who want gentle, gently funny puzzle-solving.

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