7 Years From Now
2017
- role-playing (rpg)
- adventure
- drama
- single player
The story
7 years ago, I lost my memories... But there is one promise I can never forget-- "I'll be waiting for you, 7 years from now..." A promise with someone I have no recollection of To find the missing pieces of my memory And to fulfill my promise I made that day I came back to this town--
What it’s like
Soft, hand-painted small-town scenes built from warm pastels and gentle watercolor-like backgrounds, with sunlight slanting through trees, quiet streets at dusk, and interiors lit by lamps and window glow. The look is nostalgic and tender, and the interface stays uncluttered so the eye can rest on each location. Music leans on light piano and ambient melodies with long pauses, while the small sounds of wind, footsteps and distant town life fill the gaps. The vibe is wistful and quietly melancholy, with a warm undertow of hope, the kind of game suited to a rainy afternoon, a late evening alone, or slow play over a few sittings. Pacing is unhurried: conversations and exploration unfold at a walking pace, and the emotional arc follows a young person piecing together a fractured past and reconnecting with someone they have lost touch with. Intensity is very low, with no graphic violence, gore or frightening sequences, and any tension is emotional rather than physical. It suits players who want a gentle, story-driven adventure with bittersweet romance and a sense of longing, and who enjoy reflective mood over action.
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