Finding Paradise
2017
- point-and-click
- puzzle
- role-playing (rpg)
- adventure
- indie
- arcade
- science fiction
- drama
- single player
The story
A story-driven experience about two doctors traversing through a dying man's memories to artificially fulfill his last wish.
What it’s like
Soft pixel art in muted pastels, with warm sunlit rooms, gentle blues, and dusk-washed streets, gives this 2D point-and-click game a hand-painted, storybook feel. The soundscape is a quiet score of soft piano and strings that swells and recedes as you move through each scene, with long pauses and small ambient sounds in between. The mood is wistful and tender: a melancholy that stays warm and reflective rather than bleak, which suits a slow evening at the desk or a quiet solo session with headphones. Pacing is unhurried, with clicking through rooms, examining objects, and solving light, logic-based puzzles that rarely punish you. The emotional arc follows two people working through the layered memories of someone who is dying, a gentle story about regret, connection, and what a life is made of. Intensity is low: there is sadness and mortality, but no violence, gore, or threat, and the stakes are emotional rather than frightening. It is best for players who want a thoughtful, story-led game with a gentle, contemplative tone and a lot of heart.
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