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Promesa

2020

  • simulator
  • adventure
  • indie
  • mystery
  • single player

The story

An atmospheric first-person journey were you’ll wander through the dreams, memories and fantasies emerging from a dialogue between a grandfather and his grandchild, immersing yourself in places you’ll feel you’ve already visited.

What it’s like

Soft, hand-painted-feeling light spills across quiet, half-remembered interiors and open landscapes in this first-person walking game, where the palette leans toward warm ochres, faded pastels and hazy dusk blues. Movement is slow and unhurried, with long stretches of stillness broken by drifting objects, shifting rooms and dreamlike transitions that feel like memory rather than geography. Sound is sparse: a gentle, unobtrusive score, ambient wind and distant murmurs of conversation that rise and fall like a voice heard through a wall. The mood is wistful and tender, a relaxed surreal melancholy that settles in slowly and rarely tips into tension. There is no combat, no violence, and no fear-driven pressure; the only real intensity is emotional, and it arrives quietly. It suits a slow Sunday afternoon, a late evening alone with headphones, or anyone who wants to wander a dream at their own pace. It is for players who enjoy atmosphere over objectives and quiet stories told through place, particularly those drawn to themes of family, ageing and inherited memory.

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