Alien Nations
1999
Audio: German, French, English
- real time strategy (rts)
- strategy
- single player
- multiplayer
The story
3 completely different nations on one planet - will it work out? Control the blue Pimmons, the wild Amazons, or the insectoid Sajiki and create your kingdom on the planet Lukkat. Direct the fate of a whole nation and make them control the planet. Be a founder of cities and ensure their growth and prosperity. Your nation requires not only food, it also wants to be kept in good mood through pubs, theatres, circuses and orgy dens. Push forward research and trade. The correct diplomatic strategy protects you from sudden attacks. But to be prepared - fighting will be inevitable.
What it’s like
Bright, busy maps in a cheerful, cartoonish style, with the three alien cities spreading across green and rocky ground under open daylight skies. The mood is playful and a little cheeky rather than grim. The blue Pimmons, the wild Amazons and the insectoid Sajiki each bring a different settlement style, and the interface asks you to tend citizens' spirits as carefully as their stockpiles. Pacing is unhurried city-building broken up by sudden raids, so the tempo swings between calm planning and short, sharp skirmishes. Violence is moderate and stylised, with battles fought across the map rather than shown in graphic detail. Sexual content is suggestive only, expressed through a building that lifts morale, and nothing explicit is shown. The emotional register is light, wry and competitive, with a satisfying loop of expansion, trade and diplomacy. It suits players who want a comfortable strategy session with a sense of humour, and anyone who enjoys growing a civilisation at their own pace while fighting stays in the background.
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