Sid Meier's Colonization
1994
Audio: English, Spanish, German, French
- simulator
- strategy
- turn-based strategy (tbs)
- adventure
- fantasy
- historical
- 4x (explore, expand, exploit, and exterminate)
- single player
The story
The New World lies before you with all its peril, promise and infinite possibility. Your colonists anxiously follow you to shore. The treasures of an entire continent await you. Finally, the much-anticipated follow-up to Civilization is here! Sid Meier's Colonization takes you into the Colonial Era to discover, explore and colonize vast territories that promise both danger and reward. Play one of four colonial powers as you set sail to discover the New World. Explore new lands and strategically plant your first colony. Direct its growth, manage its resources and establish lucrative trade routes. Balance economics, political and military strategy to create your own powerful nation. But beware of your enemies! Angry natives and rival powers can encroach upon your territory. You'll have to overcome your foes with superior military strategy and wily diplomacy. Only then can you launch your revolution and declare your independence. Colonization, The newest strategy game from Sid Meier continues the great tradition of Civilization.
What it’s like
Warm parchment-toned maps and chunky, hand-drawn pixel sprites give this turn-based strategy game the look of an old atlas come to life, with ships drifting across blue-green coastlines and tiny colonial towns growing outward from a single landing. The soundtrack is a bright, period-flavoured loop of fiddle-like melodies and brass stings that keeps the mood busy but unhurried, while the clicks of turn ends and the chime of a completed building punctuate long quiet stretches of planning. Sessions move at the pace the player sets: you survey a map, shuffle goods between wagons and warehouses, nudge tax rates, and end the turn, and the world answers slowly and methodically. The vibe is industrious and wry, a little tense when rival flags or angry natives appear at the edge of the map, but rarely frantic. Violence exists as small, bloodless skirmishes and cannon puffs with no gore, and the tension comes from economics and diplomacy rather than fear or cruelty. It suits a rainy afternoon, a long evening with a spreadsheet mindset, or background-friendly sessions for players who enjoy building something steadily. It is for people who love city builders, trade-route puzzles and empire management with a historical flavour.
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