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Alone in the Dark: The New Nightmare

2001

  • puzzle
  • adventure
  • action
  • horror
  • survival
  • mystery
  • single player

The story

The Dreamcast, PC and PlayStation 2 ports of Alone in the Dark: The New Nightmare, which feature major graphic improvements and the addition of lip synchronization for the polygon models during cutscenes.

What it’s like

Fixed camera angles frame each room like a painted stage set, with pre-rendered backdrops of mansions, fog-choked grounds and dim corridors, and the characters moving through them as sharp polygon figures against that murk. The palette runs to sickly greens, bruised blues and sodden browns, lit mostly by a flashlight's narrow cone and the occasional guttering lamp, so most of the screen stays in shadow. Sound is sparse: low drones, distant groans, footsteps echoing on stone, and long stretches of near silence that make every creak feel like a warning. The pace is deliberate, with clumsy movement and slow turns that build tension rather than release it. Two drifters, a reluctant ex-detective and a journalist, uncover a secret together, and their tentative trust grows as the danger does. Intensity is moderate: monsters, sudden deaths and some gory moments, delivered as dread and jolts more than sustained brutality. It suits a late, lonely night or a retro horror session, and it is for players who enjoy atmosphere, puzzles and slow-burn survival over fast action.

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