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Beholder 2

2018

Audio: Chinese, English, Russian · Subtitles: English, Korean, Russian, Spanish, Chinese, German, Turkish, Polish

  • simulator
  • strategy
  • adventure
  • indie
  • stealth
  • single player

The story

Every citizen of our great State dreams of working at the Prime Ministry! You are lucky, intern – your dream has come true! While you are at the bottom of the career ladder, that is more than many of your fellow citizens will ever achieve! Have you already decided what you're going to become? Will you become a diligent and responsible officer decorated by the Wise Leader himself? Or will you become a hardline careerist capable of destroying anyone who stands between you and the Prime Minister's seat? Or maybe you are just a whistle-blower? If so, who sent you? And why? Whatever the case, you are now part of the Ministry! From this moment on, no one beyond these walls has ascendance over you! You are free to shape your own future! So, what are you going to become?

What it’s like

Cold, stark and bureaucratic, with the look of a Soviet-era ministry rendered in flat, muted grays, faded institutional greens and sickly fluorescent yellows, its pixel-soft interiors lit like tired office corridors after hours. Rooms are seen from a fixed, detached viewpoint, so the player watches crowded offices, dim apartment blocks and rain-streaked streets as if through a surveillance feed, and the soundtrack is sparse and eerie, with muffled radio chatter, ticking clocks and long stretches of hum. The vibe is oppressive but dryly wry, a slow-burn paranoia that rewards patient reading on a quiet night or a long session at the desk. Pacing is deliberate: days turn over through dossiers, interviews and small choices that ripple outward, and the arc follows a newcomer's ambition hardening, bending or breaking under a system that never stops watching. Intensity is moderate: some threats, interrogations and implied cruelty, with violence mostly off-screen or suggested rather than graphic, and no explicit gore or sexual content. It suits players who enjoy moral ambiguity, bureaucratic dark comedy and stealthy, consequence-driven strategy in a state of muted dread.

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