Clash at Demonhead
1989
- platform
- adventure
- action
- science fiction
- single player
The story
Clash at Demonhead is an open-ended platformer. The player takes control of Billy "Big Bang" Blitz, who is capable of running, jumping, and shooting. He is initially armed with a handgun, though various upgrades can be purchased from a shop. He later gains the ability to perform various powers by collecting Force, including shrinking, teleportation to previously-visited areas, flight, healing, and invincibility. The player chooses levels from a world map that consists of over forty routes. Various objectives must be met to complete the game.
What it’s like
Bright, chunky 8-bit sprites in clashing palettes, with wildly mismatched enemies (samurai, aliens, squirrels, fairies) sharing the same cheerfully odd world, and a chiptune soundtrack that loops busy, bouncy riffs over the action. Its vibe is scrappy and playful, a little absurd, the kind of thing to pick up for a restless evening or a stretch of undemanding nostalgia. Combat is cartoonish gunplay and boss fights with no gore, and the danger stays light. Sessions run in short bursts, shifting between a branching world map, shop stops, and side routes, with unlockable powers like flight and teleportation loosening the pace as you go. Its heroes are a brash, cocky gunman and a series of rescue-the-damsel setups played for laughs rather than tension. It suits players who enjoy exploring, backtracking, and piecing together a sprawling 80s adventure, especially those who like their platformers quirky, low-stakes, and a bit unpredictable.
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