Because I liked
← The library

Day of the Tentacle

1993

  • point-and-click
  • adventure
  • fantasy
  • science fiction
  • historical
  • comedy
  • single player

The story

Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle — a sentient, disembodied tentacle — from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited amount of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine, and the company's first title to feature voice acting. The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of "top" games published more than two decades after its release, and aspects have been referenced in popular culture.

What it’s like

Bright, cartoonish pixel art with saturated primary colours and exaggerated, rubbery character animation, the kind of hand-drawn looseness that recalls Chuck Jones shorts. Scenes switch between a sun-bleached present, a Victorian-era mansion dripping with gothic shadow, and a flat, gleaming future of sterile white corridors, so the palette shifts with each time period. The soundtrack is jaunty and playful, with bouncy themes and comic stings that punctuate every bit of mischief, while voiced lines land with deadpan timing. Its vibe is zany, warm and irreverent, the sort of gentle absurdity that suits a lazy afternoon, a comfort replay, or an evening with a controller and a snack. The pace is unhurried and exploratory, with the fun coming from poking at every object and trying odd combinations until a ridiculous solution clicks. Nothing here is violent or frightening; the menace of the purple tentacle is pure cartoon villainy, with slapstick mishaps and goofy deaths handled with a wink. Its heroes are a trio of mismatched friends who bicker affectionately while they save the world. It is for players who love witty dialogue, clever puzzles and silly, low-stakes adventure.

More games like Day of the Tentacle

Closest in mood, pacing and theme. Tell us why you loved Day of the Tentacleand we’ll explain which ones fit you.