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Elasto Mania

2000

  • platform
  • puzzle
  • racing
  • simulator
  • sport
  • indie
  • arcade
  • action
  • single player
  • multiplayer

The story

Elasto Mania (also known as Elma) is a physics-simulation game released in 2000. It claims to be "based on a real physical model." It explores the notion of elastic motorcycles. The goal of each level is to collect every apple (disappearing by contact) spread throughout it, and then to touch the flower (the exit object). Some people, especially the ones part of online groups such as Mopolauta, play the game trying to finish levels as fast as possible, while others, mostly quite-new-to-the-game players, simply concern themselves with the accomplishment of levels, often first requiring figuring out a way for them to be solved. Ultimately, though, experienced players are motivated by the objective of finishing levels in the least amount of time possible, trying either to settle down personal, or world, records. That contributes to setting the stage for serious competition, especially in the official game levels.

What it’s like

Crisp, flat-coloured side-on scenes, with the rider's bike wobbling through springy loops, cliffs and tight tracks in clean, bright daylight and pale, unfussy backdrops. Movement is the star: the bike rocks, bounces and stretches like it is on real springs, so every line feels physical and slightly unruly. Sound is sparse, mostly engine revs, tyre scrapes and the chime of collecting apples, which leaves room for concentration. The vibe is focused, wry and quietly absorbing, a good fit for a slow weekend afternoon, a short evening session, or a stretch of tinkering with friends. Pacing is set by the player: early levels are small puzzles in the sense of working out a route, while later ones reward repeated attempts, shaving seconds off a run. There is no violence, gore or cruelty, and the only tension is the frustration of a missed line and the satisfaction of a clean finish. It suits people who enjoy precise physics puzzles, careful experimentation and the slow pleasure of mastering a single course, including those drawn to competitive time trials and user-built levels.

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