1nsane
2000
Audio: English, Spanish, German, French, Italian
- racing
- arcade
- action
- single player
- multiplayer
- split screen
The story
Levels are set in real world locations, scattered throughout North America, Europe, Africa, Asia and Australia. The actual design, however, is fictitious. The single player campaign comprises a series of championships in different vehicle classes, where the player unlocks new vehicles and locations, based on their score. Vehicles range from utility vehicles to light buggies and are either fictional or inspired by actual production vehicles. Though the names do not correspond with any actual vehicle, the fact is evident both visually in-game and in the names of the game's files.
What it’s like
Bright, sun-bleached daylight over dust, mud and scrubby terrain, with chunky utility vehicles kicking up clouds as they bounce across rough ground. The palette leans toward earthy browns, washed greens and hot blue skies, and the early-2000s PC rendering gives the environments a slightly plasticky, untextured sheen that suits the arcade tone. Sound is driven by engine roar, gravel spray and bassy impacts, with rock-and-electronic-leaning music that keeps the pace up. The vibe is loud, scrappy and cheerfully reckless, the kind of thing to put on for a few quick races on a lazy afternoon or a late-night session with a friend on split screen. Pacing is brisk: short championship rounds, steady unlocks and a constant push to score higher and open the next vehicle class. Violence is cartoonish vehicle collision and crashing, with no gore, no blood and no real menace, so the tension is competitive rather than dark. It suits players who like arcade racing with a bit of chaos, anyone chasing unlocks and high scores, and groups who want multiplayer games such as capture the flag or king of the hill without any seriousness.
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