Fable: The Lost Chapters
2005
Audio: Italian, Japanese, Spanish, French, English, German
- role-playing (rpg)
- adventure
- action
- fantasy
- comedy
- sandbox
- open world
- single player
The story
Fable was expanded and rereleased as Fable: The Lost Chapters for Xbox and Windows PC platforms in September 2005. The game was later ported to Mac OS X by Robosoft Technologies and published by Feral Interactive on 31 March 2008. The Lost Chapters features all the content found in the original Fable, as well as additional new content such as new monsters, weapons, alignment based spells, items, armour, towns, buildings, and expressions, as well as the ability to give children objects. The story receives further augmentation in the form of nine new areas and sixteen additional quests. Characters such as Briar Rose and Scythe, who played only minor roles in the original game, are now given more importance and are included in certain main and side quests. Other character-based augmentations include the voice of the antagonist, Jack of Blades, sounding deeper, harsher and more demonic, and the ability to uncover (and resolve) the murder mystery of Lady Grey's sister. The updated edition of the game also applied fixes for certain glitches, such as the "dig glitch," in which the protagonist would move backward each time he used the shovel, pushing him through solid objects and sometimes trapping him.
What it’s like
Warm, storybook fantasy with a cheerful surface and a dark undertow: sunlit English-style villages of thatched roofs and cobbled lanes give way to damp crypts, graveyards and smoky dungeons lit by torches. The look is painterly and slightly exaggerated, with saturated greens and ochres, and the day and night cycle shifts the mood from bright and bustling to lonely and eerie. The orchestral score leans on pastoral melodies and ominous low brass, and the antagonist's voice gets deeper and harsher in this version, which makes the dark moments land harder. Vibe: whimsical, wry and quietly macabre, with a light comic touch that undercuts its grim premise. It suits a rainy weekend, an evening of wandering with no fixed plan, or a comfort revisit of an older action RPG. Pacing is unhurried and open-ended, built around side quests, errands and detours, with a hero's arc that moves from village boy to something more ambiguous. Violence is frequent but stylised: sword and magic combat against skeletons, bandits and undead, with some murder, death and revenge themes and bloodless, cartoonish impact rather than realistic gore. It is not gentle, but it is not brutal either. It is for players who enjoy exploring a whimsical, slightly sinister world at their own pace, and who like their dark fantasy with a sense of humour.
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