Final Fantasy VII
2015
- role-playing (rpg)
- fantasy
- science fiction
- drama
- single player
The story
The 2012 release of Final Fantasy VII made its way to consoles with new Speed-Up, Battle Enhancement, and No Encounter features. It was later brought to PC.
What it’s like
Fixed camera angles over painted, pre-rendered backdrops give this one the feel of a moving storybook: rain-slick industrial streets, green Mako glow pooling in dim slums, and bright neon signs cutting through smog. The characters are chunky polygons that step across those hand-painted scenes, and the Speed-Up and No Encounter options let you shape the pace, cutting down the old random battles to leave more time with the wandering. Nobuo Uematsu's score swings between grand synth-orchestral sweep and small, aching piano, so quiet town evenings and sudden set-piece crescendos feel equally cinematic. The mood is melancholic science-fiction fantasy, a little grief-heavy, with an undertow of environmental anxiety and loss. Combat is turn-based and stylized, with cartoonish, bloodless blows and big spell effects; the darkness comes from themes of death and sacrifice rather than graphic violence, and there is no gore. Its pace is unhurried and story-first, suiting long evening sessions, a comfortable return to a classic, or a game for players who want emotional weight, nostalgia, and a sense of an epic world without graphic brutality.
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