FTL: Advanced Edition
2014
- strategy
- science fiction
- single player
The story
FTL: Advanced Edition features: - New systems, playable ships, alien race, weapons, drones, and more! - A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone! - New music by Ben Prunty!
What it’s like
Clean, schematic vector art of starships on a black starfield, with the ship interior drawn as a top-down grid of tiny crew sprites and glowing system bars, and a sparse, pulsing electronic score that swells during fights and drops back to a hum between jumps. The mood is tense but unhurried: a steady, cerebral dread built from careful resource management, with rare bursts of frantic shield-and-laser exchanges and quiet, text-driven encounters at space stations and derelicts where a single choice can cost the crew. Pacing is set by the player, with each jump a small punctuation mark on a long run that ends in a failed escape more often than not. Violence is abstract and bloodless, shown as blasts, fire icons and hull numbers dropping, with crew deaths handled in flat, brief text, so the intensity is moderate and mostly psychological. Vibe: cool, focused, late-night tension with a dry streak of humour. It suits a long evening alone with headphones, a stretch of focused play on a rainy afternoon, or a spell of something to think through without a story to follow. It is for players who enjoy planning under pressure, tinkering with loadouts, and accepting that the run will eventually end.
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