Keith Van Eron's Pro Soccer
1988
- simulator
- sport
- action
- non-fiction
- single player
- multiplayer
The story
The game consists of two different soccer simulations, you can carry out a match in the stadium or indoors. The field is always shown from the top and scrolled softly into all directions. Different game modes make for diversity. Up to 15 players can enter their names and then compete with each other in a league. One can also take part in a World Cup, whereby the venue corresponds to the one of a real World Cup. The computer takes over the controls of as many teams as needed. A two-player friendly can be played head to head. The game offers features as "banana kick", "action replay" and weather. The original was developed by Sensible Software for the C64, Electronic Pencil Company were responsible for the Amiga and Atari ST versions.
What it’s like
Chunky, low-resolution pixel sprites racing across a flat green pitch, viewed from directly overhead, with the camera drifting softly in every direction as the play scrolls. The 8-bit palette is bright and blocky: primary greens and sky-blue kits, stadium stands rendered as simple colored bands, and weather that shifts the look of the turf as rain or snow drifts over the field. Sound is thin and chiptune-bright, with short whistle blips, crowd murmur and a jaunty fanfare between halves, so the room stays quiet enough to think. Matches move at a brisk, arcade rhythm: a few minutes of tight passing and sudden breakaways, then a pause for the scoreboard. Solo play runs through leagues and a World Cup, and the computer takes over whatever teams you leave out, so it works equally well as a single-player season or a head-to-head friendly. Intensity is nil: no violence, no blood, just the bounce of the ball and the odd lucky shot. Ideal for a retro-minded player who wants a light, sociable football game to dip into on a lazy afternoon, or for anyone nostalgic for the early home-computer era of football simulation.
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