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Sensible World of Soccer

1994

  • sport
  • non-fiction
  • single player

The story

Sensible World of Soccer is an enhanced version of Sensible Soccer. Virtually every important soccer league in the world is included in this game, with some countries not only having premier / first division, but 2nd, 3rd, and more divisions. All important international competitions are also included (club- and national-team based). The game has a career mode, where you may play up to 20 seasons as player manager or manager only. During a career as a coach you're not tied to one club / national team, meaning if you're good enough one (or more) big clubs make offers to you to coach their team. All teams featured in this game have real players (names, strengths, weaknesses, etc.) from the 1994/1995 season. The management part of the game allows you to buy any of these players (which number 24,000 in total) if you have enough money and a free slot in your team. Besides the player manger career, you may play friendly matches, single season of any competition, and custom competitions, which can be made from scratch or based on a real one. Teams participating in these competitions can be chosen from any country. All the teams may be played by human player or computer. The DOS version is based on Amiga version 1.1 with the data of season 1995/1996. 1.1 adds the ability to switch between player-manager and manager-only status before each match of a career and improved on-pitch skills enhanced for the player teams. Also the athletes' statistics improve by consistent goal-scoring.

What it’s like

Chunky, top-down pixel pitches under flat daylight, with the camera pulled high over a green field that scrolls smoothly as players dart across it. The palette is bright and cheerful, all saturated kit colours against grass, and the sprites are small and bouncy, so the whole thing reads more like a toy football table than a broadcast. Sound is a busy chorus of crowd chants, whistles and the satisfying thump of a shot, with simple tinny stadium tunes looping between matches. The rhythm is brisk in a match and unhurried in the management screens, where hours disappear into squad lists, transfer tables and league tables that update after each weekend. Its mood is light, warm and a little obsessive, the kind of easygoing tinkering that suits a rainy Sunday, a comfort replay, or an evening spent quietly building a team while something else plays. Along the way it follows the modest arcs of a manager's career, rising from a small club toward bigger offers and the slow satisfaction of a well-run squad. There is no violence, gore or sexual content; the only tension is the scoreline. It is for people who enjoy sports strategy with a retro charm, long sessions of planning, and the pleasure of seeing their own team climb.

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