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Lemmings 2: The Tribes

1993

  • puzzle
  • sport
  • strategy
  • science fiction
  • historical
  • comedy
  • single player
  • multiplayer
  • co-operative

The story

By now, you'll probably be aware of the horrible plight the Lemmings face. Not only do they have to leave their lovely little hovels for good,but they also have to escape their island before they perish in the Darkness that's coming. Your objective therefore is to save as many Lemmings as possible from each tribe and help them escape the Island. The DOS version has a different sounding soundtrack due to the different sound card, but is otherwise identical.

What it’s like

Bright, chunky pixel art in saturated primary colours, with each tribe's world given its own palette: sandy Egyptian stone, sun-baked prehistoric scrub, dim medieval castle halls, and a cartoonish sci-fi zone. Lemmings march in tiny green-haired columns across static screens that you watch from a fixed overhead view, and the bouncy, chiptune-flavoured music loops cheerfully under every level. The feel in the hands is methodical and quietly absorbing: you pause, study the terrain, assign a handful of skills like digging, bridging, or blocking, then release the little crowd and watch the physics unfold. Pressure builds from the countdown and the approaching Darkness, but the tone stays playful, goofy, and low-stakes, with no blood and no real violence, just the comic peril of tiny figures tumbling into pits. It suits a rainy afternoon, a focused evening session, or a nostalgic replay. It is for players who enjoy patient logic puzzles, tinkering with systems, and the satisfaction of saving a crowd one clever step at a time.

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