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MegaWorld

2018

  • real time strategy (rts)
  • role-playing (rpg)
  • strategy
  • business
  • open world
  • multiplayer
  • massively multiplayer online (mmo)

The story

Autonomous Web3 city builder game. Construct buildings to produce Resources required by other buildings to be constructed, maintained and operated. Trade Resources on the open market and reward Couriers to complete delivery orders in your buildings to boost production. Explore 3 cities built by players and complete delivery orders in buildings for rewards. Use proceeds to upgrade your Avatar, acquire an apartment Unit in a building, use public Transport or purchase a Car to quickly travel on the gaming map.

What it’s like

Steady, spreadsheet-calm city management with a slow economic hum. The pace is set by the wait for a building to finish and the rhythm of checking a market and rerouting deliveries, so it suits a low-key session with a second screen open, or background play during a long work stretch. Its tone is practical and goal-driven rather than tense, with a quiet satisfaction in watching small chains of production add up. Violence and sexual content are absent, and the only danger is financial, since trading and blockchain asset ownership carry real risk and some players will find the market pressure stressful. It is built for people who enjoy optimising supply chains, building a modest cityscape at their own pace, and seeing a virtual economy move under their hands. Players who want cinematic presentation or narrative weight will find the experience more systemic than atmospheric, while those drawn to browser-based strategy, trading loops, and slow-building progress will find its appeal.

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