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Myst III: Exile

2001

  • point-and-click
  • puzzle
  • adventure
  • fantasy
  • drama
  • mystery
  • single player

The story

MYST III: EXILE introduces a new villain Saavedro, who seeks revenge when he finds out his homeland was destroyed by Atrus' sons. The player must track the villain through several surrealistic Ages, navigating puzzles to uncover the truth behind this new adversary. Only then can disaster be averted to choose who was right and who was wrong. Saavedro is played by Academy Award nominee Brad Dourif (One Flew Over the Cuckoo's Nest).

What it’s like

Cool, sepia-tinged pre-rendered vistas give Myst III: Exile the feel of a half-remembered old photograph: sun-bleached stone towers, dusty wooden bridges over still water, and ruined, wind-stripped islands under big empty skies. The player moves through these places as a silent, faceless presence, each still frame clicked into the next with the slow patience of a slide show. The soundtrack is a hushed blend of ambient drones, distant creaks and water, and the occasional echoing chime of a machine coming to life, with near silence between puzzles. Its vibe is melancholy and quietly eerie, like wandering an abandoned museum at dusk. It suits a rainy afternoon, a late-night solo session, or anyone who wants a thinking game with no time pressure. Pacing is deliberate, with long stretches of observation and mechanical head-scratching. Emotionally it is wistful and morally tangled, a story about grief, guilt and family rivalry told mostly through found letters and a villain's voice. There is no gore or gunplay; the menace is psychological and the danger stays at a distance. It is for patient puzzle lovers who enjoy atmosphere and a slow unraveling of an old conflict.

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