Sid Meier's Civilization V: Brave New World
2013
- strategy
- turn-based strategy (tbs)
- fantasy
- science fiction
- historical
- warfare
- 4x (explore, expand, exploit, and exterminate)
- single player
- multiplayer
- co-operative
The story
Sid Meier's Civilization V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations. Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.
What it’s like
Warm, painterly world maps in ochre, sea-green and parchment, with a hexagonal grid laid over rolling terrain and small, crisply animated unit figures that march, sail and build across it. Leader portraits and city skylines add an illustrated, storybook quality, and the score swells with period-flavoured strings and choir as ages turn. The mood is unhurried and absorbing: a sprawling, contemplative sit-down game where each turn is a small deliberate decision and the evening disappears in a few more "one more turn" moments. Its tone is cerebral and warm rather than tense, and its conflicts are bloodless and abstract, with armies that flicker and fall without gore. The expansion layers in trade routes, cultural influence, ideologies and a World Congress, so diplomacy and long-range planning carry as much weight as battle. Intensity is low on sensation: war is strategic and cartoonish, with some shadowy themes of civil unrest and conquest in the background but no graphic depiction. It suits a rainy weekend, a long quiet evening alone, or background play while thinking through something else. It is for people who love systems, slow-burn planning and watching a civilisation rise across millennia.
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