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Sid Meier's Civilization VI: Gathering Storm

2019

Audio: Japanese, Polish, Chinese, German, Italian, Spanish, Korean, Russian, English, French · Subtitles: Spanish, Korean, Japanese, Polish, Russian, Chinese, Italian, German, Portuguese, English, French

  • strategy
  • turn-based strategy (tbs)
  • fantasy
  • historical
  • warfare
  • 4x (explore, expand, exploit, and exterminate)
  • single player
  • multiplayer

The story

In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before. Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues. The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass. In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.

What it’s like

Warm, painterly world maps with bright pastoral greens, sandy deserts and deep ocean blues, the whole board rendered in a storybook style that shifts with the seasons of your empire. Under the turn-based pulse runs a score of orchestral strings and soft percussion that swells during a wonder's completion and dims into quiet during long planning stretches. Natural disasters arrive as moody, cinematic interludes: grey storm fronts rolling across the map, volcanic ash drifting over cities, floodwater pooling in fields before the land greens again. Pacing is deliberate and unhurried, with each turn a small decision and the long arc of an era unfolding over hours. The emotional register is curious and contemplative, with a gentle sense of stewardship and consequence rather than panic. Violence exists as distant, abstract combat on the map, with unit skirmishes shown in small, bloodless flurries and no gore. It suits a rainy Sunday, a long evening with a cup of tea, or background planning while doing something else. It is for patient players who enjoy building a civilization, watching history bend under their hand, and seeing the natural world respond.

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