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Starsiege: Tribes

1998

  • shooter
  • strategy
  • action
  • science fiction
  • single player
  • multiplayer

The story

Starsiege: Tribes is a squad and class-based multiplayer first-person shooter that emphasizes teamwork across vast, open terrain in space. It established several team-based mechanics that are seen in almost every team-oriented first-person shooter today.

What it’s like

Wide, open alien terrain under a bright, hazy sky, with long sightlines across ridges and valleys and the distant glint of a flag or vehicle on the horizon. The sound is a mix of jetpack roar, rushing wind, and the clatter of weapons, with a cool synth-tinged score that surfaces between rounds and fades under the chatter of voice comms. The feel is fast and kinetic: players ski downhill to build momentum, strafe with WASD in tight arcs, and hop into hovering vehicles that cut across the map. Vibe-wise it reads as brisk, sun-bleached sci-fi with a competitive edge, the kind of game you drop into for a session of capture-the-flag or deathmatch with friends. Intensity is moderate: frequent but cartoonish-to-clean firefights, with projectiles and explosions and no gore or sexual content, and the friendly-fire rules add a sharp, fallible edge to team play. Pacing is quick and scrappy, rewarding quick reflexes and coordination over slow reconnaissance. It suits players who want an active, team-driven shooter with room to roam, and anyone curious about the roots of class-based squad play in modern online shooters.

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