The Elder Scrolls II: Daggerfall
1996
- role-playing (rpg)
- adventure
- action
- fantasy
- historical
- sandbox
- open world
- single player
The story
The Elder Scrolls - Daggerfall is the second fantasy RPG from The Elder Scrolls series. The game is situated in a city of Daggerfall and its surrounding areas. The emperor himself asked you, as your friend, to investigate the death of King Lysandus. The whole story is up to you. There is no straight line which you should follow. you have a number of options for character classes and numerous regions filled with cities, towns, and dungeons. Your journey starts on your way to the Kingdom of Daggerfall. Unfortunately your ship is wrecked in a storm and you end up in a small cave with only your bare life. Your first goal becomes to escape, and so your adventure begins. The game has a numerous options how to solve the crisis and numerous differed endings as well.
What it’s like
Dim, torchlit stone and wide, sparse outdoor vistas rendered in muted earth tones, with fog softening the distance and sprite-based townsfolk and monsters standing against simple, blocky geometry. The sound is a looping, period-style MIDI score, with the crunch of footsteps, creaking doors and the twang of bowstrings filling the quiet between long stretches of wandering. Its vibe is patient, lonely and a little uncanny: a sandbox of crumbling ruins, graveyards and roads where the pace is set entirely by you. Pacing is slow and deliberately unhurried, with long walks, menu-heavy housekeeping and detours that can swallow an afternoon. Combat is clumsy but present: melee, archery, spells, and undead such as skeletons, mummies and vampires, with death handled as a plain reset rather than anything graphic. Blood is minimal and cartoonish, and there is no sexual content, so the intensity is moderate, mostly tension and occasional sudden fights. It suits a rainy weekend with no plan, or anyone who would rather invent their own story than follow one, for players who love open worlds and don't mind rough edges.
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