The Legend of Zelda: Breath of the Wild - Expansion Pass
2017
Audio: English, Japanese · Subtitles: Japanese, English
- puzzle
- adventure
- action
- fantasy
- single player
The story
The expansion pass is the only way to purchase the DLC packs for the game. The pass includes 2 DLC packs: The Master Trials and the Champions' Ballad. DLC Pack 1: The Master Trials. Master Mode, a new game mode which makes all monsters stronger adds powerful new enemies. The Trial of the Sword is a new challenge where you start with no equipment, and has to fight through 45 rooms of enemies. Hero's Path allows you to see the path you've travelled. Travel Medallion is a new item which allows you to register your location as a travel gate on the map. There are also several hidden items for you to find. The following items, which pay tribute to The Legend of Zelda series, can now be found scattered across Hyrule: Majora's Mask, Midna's Helmet, Tingle's Hood, Tingle's Shirt, Tingle's Tights, Phantom Helmet, Korok Mask, Phantom Armor and Phantom Greaves. DLC Pack 2: The Champions' Ballad. The Champions' Ballad. Following the guidance of an unseen voice, Link encounters a new test: the Divine Beast Tamer's Trial. Take hold of the One-Hit Obliterator to clear out monster encampments, discover new shrines, conquer a huge dungeon and more. Overcoming all these obstacles will earn you the power to call upon the Master Cycle Zero. Nine hidden items for you to find. The following items, which pay tribute to The Legend of Zelda series, can now be found scattered across Hyrule: Island Lobster Shirt, Ravio's Hood, Zant's Helmet, Phantom Ganon Skull, Phantom Ganon Armor and Phantom Ganon Greaves. You can also find the Royal Guard Cap, Royal Guard Uniform and Royal Guard Boots, which were once worn by Hyrule's royal guards. Ancient Horse Gear. The Ancient Bridle and the Ancient Saddle are hidden in treasure chests somewhere in Hyrule, waiting to be found.
What it’s like
Painterly open-air Hyrule under wide, weathered skies: sunlit meadows, dusk-orange ridgelines, rain-slicked ruins and snow-capped peaks in soft, watercolour-like colour with a gentle hand-drawn finish. The soundscape is mostly sparse, piano-led ambient score and birdsong, with a rising chime when a shrine opens, so long rides across the fields feel unhurried and meditative. The vibe is wistful, curious and quietly rewarding, best suited to a slow weekend of wandering, a comfort return to a familiar map, or an evening with headphones on. Pacing is self-directed: you choose between sprawling side challenges, tricky shrine puzzles and sudden bursts of combat, and the harder modes stiffen the fights considerably. Violence is cartoonish and bloodless, with enemies dissolving into smoke rather than gore, though the tougher foes can feel punishing and tense. Story beats are light, with a mysterious guiding voice and playful nods to the series' history through costume finds like masks and hoods. Ideal for players who want exploration, puzzle satisfaction and nostalgic collecting, with extra challenge for veterans who want more.
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