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Valkyria Chronicles

2008

  • role-playing (rpg)
  • strategy
  • turn-based strategy (tbs)
  • tactical
  • action
  • fantasy
  • historical
  • stealth
  • drama
  • warfare

The story

Set in a fictitious continent reminiscent of the 1930s, Valkyria Chronicles depicts Europe divided in two and ruled by two super powers: the Empire and the Federation. The Empire has set its sights on invading a small neutral country called Gallia, situated in the middle of the two superpowers territories, in an attempt to secure invaluable natural resources. Within this struggle a hero named Welkin, and his fellow soldiers of the Federation's 7th Platoon, are fighting back against the invasion and the Empires attempts to unify the continent under its power. During the ensuing war the Federation discovers that the Empire possesses a secret weapon, known as the "Valkyria" - an ancient race with special powers thought to exist only in legends. With this new discovery the fate of the Federation's ability to turn the tide of the war, and the hope for a better future, hang in the balance. “CANVAS” graphics engine: A unique engine that produces breath taking images that look like watercolour paintings in motion. “BLiTZ” tactical battle system: Experience strategic manoeuvring of units combined with conventional RPG gameplay, all layered on top of the moment to moment action afforded by real-time controls as players command each squad member and tank in battle. Epic storyline: Players will immerse themselves in the epic struggle for freedom, as the fate of the world lies in the hands of Welkin and the members of the 7th platoon. Customisation: Over 100 customisable characters allow players to create a variety of platoons to suit each battle’s needs. Beautifully rendered battlefields: Players explore 30 different environments, using unique terrain features to gain advantages in battle.

What it’s like

Painted watercolour frames that seem to move: the CANVAS engine gives every battlefield, village and sky the soft wash and ink-edged outlines of a storybook, with sunlit hills, misty forests and smoke-gray ruins rendered in muted earth tones that bloom warm during the quieter scenes. Turn-based planning unfolds on a lightly animated map, then shifts into real-time action as squads and tanks advance across thirty distinct terrains, with rattling gunfire, shell thumps and a soaring orchestral score that swells into strings and brass during big moments. The pace is deliberate in the strategy phases and brisk in combat, and the tone runs earnest and bittersweet, with anime-styled characters growing from wary soldiers into a close-knit unit. War violence is present, with bloody but stylised casualties, deaths that can be permanent, and some tense hostage and betrayal moments, though nothing graphic or gratuitous. It suits players who love tactical depth, character customisation and a storybook look on a long, absorbing evening, especially fans of wartime drama who don't mind a steady undercurrent of loss.

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