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Voices of the Void

Unknown year

  • simulator
  • indie
  • fantasy
  • science fiction
  • horror
  • survival
  • sandbox
  • open world
  • mystery
  • single player

The story

You work as a scientist in the isolated research lab in the mountains of Switzerland. Your task is to gather signals from space, analyze them, process them and sell them to get points. You can get regular signals and objects like dwarf planets and stars, or you can get something "unusual" or even "strange" and "unexplainable".

What it’s like

Low-poly interiors in cold blue fluorescent light, with a monochrome console glow spilling across a dim research lab and snow-blurred mountain windows beyond it. The camera sits close to the desk and the equipment, so the rhythm is slow and procedural: dials turned, signals sorted, radio static hissing and then thinning into something that sounds almost like a voice. Sound does most of the work, with hum, crackle and long stretches of near silence broken by a distant, wrong whisper. The vibe is lonely, clinical unease that tips gradually into cosmic dread, the kind of game to play late at night alone with headphones on, or in a long quiet evening when you want something absorbing but unhurried. Its tension is psychological rather than bloody: fear and strangeness build through what you hear and what you choose to process, with little on-screen gore and no real violence beyond brief eerie imagery. Gentle players may find the creeping dread too much, but it suits people who enjoy slow-burn mystery, sandbox routines with a sinister undercurrent, and atmosphere that asks for patience.

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