Mouthwashing
2024
- adventure
- indie
- horror
- single player
The story
The five crew members of The Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
What it’s like
Washed-out sunset oranges and bruised pinks sit over a cramped spaceship interior, where flat, low-poly rooms are lit by flickering fluorescents and the hard glow of a dying sun through the viewport. The art direction is deliberately grimy and retro, with pixel-soft textures, muted palettes and a sense of decay in every corridor, while the soundscape is mostly sparse ambient hum, creaks and long stretches of quiet broken by unsettling, dissonant notes. Movement is slow and deliberate, and the game spends much of its time in lingering walks through confined spaces, punctuated by surreal, dreamlike sequences that bend the visuals out of shape. Its vibe is claustrophobic and uneasy, a slow-burn psychological horror that suits a late night alone with headphones on. Violence is present and sometimes graphic, with grim body horror and disturbing imagery rather than constant gore, and the dread lands more through atmosphere and implication than jump scares. Sexual content is absent, but the themes of trauma, guilt and cruelty between people are heavy. It is for players who want an unsettling, story-driven mystery that lingers, and who don't mind a bleak emotional register.
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