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Banana Prince

1991

  • platform
  • adventure
  • action
  • fantasy
  • comedy
  • single player

The story

Banana Prince was developed by KID and released in Japan by Takara on December 20, 1991. It was also released in Germany in February 1992, with slightly different graphics and gameshow questions based on the region. It is a single player platform game designed for the Nintendo Entertainment System.

What it’s like

Bright, flat NES palettes and chunky sprite work give this one a cheerfully cartoonish look: tropical greens, sun-yellow banana motifs, and a spiky-haired hero bounding through jungle stages that read as bold, simple shapes rather than detail. The sound is the classic Famicom chip score, bouncy and repetitive in the way of early-nineties cartridges, with boss themes that punch up the energy. Pacing is brisk and episodic, built around platforming hops, a shop where you spend coins on upgraded weapons, and teleport-style shortcuts that let you hop between areas. Boss fights arrive as clear, readable set pieces. The tone is goofy and light, leaning into comedy and the strangeness of its premise, with a cheat-code and fan-translation culture around it that adds a playful, retro-curiosity charm. Violence is cartoonish and bloodless: enemies pop and vanish, with no gore and nothing frightening. It suits a casual evening session, a nostalgic pick-up-and-play, or a lighthearted run through something oddly specific. It is for people who enjoy old-school NES platformers, silly premises, and the satisfaction of learning a game's quirks.

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