Brutal Doom
2012
- shooter
- action
- horror
- single player
The story
In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more. The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more. Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q
What it’s like
Hellish red-brown corridors lit by flickering torchlight, muzzle flashes, and fireballs that bloom orange across rough stone, with the 2.5D sprite art rendered in chunky, pixel-edged detail. The sound is the point: weapons boom and crack, enemies shriek and gurgle, and the metal soundtrack pounds underneath, so every shotgun blast and chainsaw roar feels physical. Blood sprays up walls and pools across floors, limbs fly and bodies burst, and the whole thing moves fast and loud, with a manic, overwhelming rhythm. The vibe is pure adrenaline and gleeful excess, closer to a loud mosh pit than a quiet haunted house. Intensity is very high: constant, graphic gore and dismemberment, frequent demonic violence, and fear that comes from being swarmed rather than from atmosphere. Brief moments of calm exist between fights, but nothing here is gentle. It suits players who want an unapologetically brutal, high-tempo shooter for a loud evening, and fans of classic Doom who enjoy modded, over-the-top carnage.
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