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Flimbo's Quest

1990

  • platform
  • fantasy
  • single player

The story

Rescuing girlfriends is a pretty common challenge in older computer games - why can't any of these ladies look after themselves? On this occasion Pearly has been kidnapped by Fransz Dandruff, so better make sure he's hair today, gone tomorrow. The gameplay is platform based, although the player may move down platforms as well as up to the next one. There are lots of baddies (drawn in a cutesy style) who need shooting and offer rewards. The seven levels are fairly short and linear.

What it’s like

Bright, chunky 8-bit-era pixel art in primary colours, with cartoonish sprites and simple flat backdrops of castles, towers and pastel skies, the look of an early-nineties home computer platformer. Its sound is the chiptune bloop and jingle of a C64, Atari ST or Amiga title, cheerful and repetitive, with the occasional zap of a shot. The vibe is light, silly and slightly cheeky, a comic fantasy romp rather than a tense adventure. Each of the seven short, linear levels moves at a brisk hop-and-shoot clip: you climb platforms, drop down through them and blast cutesy enemies for rewards, so sessions suit a quick burst after dinner or a nostalgic half hour on a retro handheld. Intensity is very low: cartoon baddies vanish in puffs with no gore, no sexual content and nothing frightening. It fits players who want an undemanding, tongue-in-cheek arcade platformer with a retro charm, and anyone nostalgic for the home-computer scene of the late eighties and early nineties.

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