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Microsoft Flight Simulator 98

1997

  • simulator
  • single player

The story

Microsoft Flight Simulator '98 is the sequel to the popular Microsoft Flight Simulator '95, with many improvement, including the ability to fly helicopters and aerial stunt plane and more. Terrain maps are plotted from actual NASA satellite photos, and you can even enter actual GPS coordinates and that will take you directly over a precise area.

What it’s like

Flat, pixel-era daylight over a satellite-mapped patchwork of farmland, coastline and grid-planned towns, rendered in the chunky, softly saturated look of late-nineties PC graphics. The cockpit view is the whole show: analogue instrument dials that tremble with each gust, a horizon that tilts slowly through the windshield, and a sky that shifts from hazy morning to dusky orange without any fuss. Sound is a steady engine drone, creaking airframe, radio chatter and the soft clack of switches, with long stretches of nothing but wind and distant birdsong when the aircraft is trimmed out and cruising. Pacing is deliberately unhurried; most of the experience is holding a heading, watching the ground slide past and tracing a river to its mouth. Intensity is essentially nil: no violence, no peril beyond a rough landing or a stall you can recover from. It suits a slow weekend afternoon, a quiet evening with headphones on, or anyone who finds calm in methodical, self-directed routine. It is for people who want to sit in a small plane, go somewhere specific on the map, and let the hours pass without a single raised voice.

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