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Skate

2007

  • simulator
  • sport
  • sandbox
  • open world
  • single player
  • multiplayer

The story

SKATE delivers the feel of skating through innovative controls, authentic cameras and a fully reactive skateboarding city. The game features professional skaters such as Danny Way and PJ Ladd, as well as a reactive city and relevant in-game cameras. SKATE's unique control scheme captures the true feel of skating versus the typical button mashing gameplay of past skating games. Featuring physics-driven animations, gamers will have a unique gaming experience every time they pick up the controller since no two tricks will ever be the same.

What it’s like

Gritty, sun-washed concrete and graffiti-scarred plazas, rendered in the chunky polygons of 2007, with a handheld-feeling camera that bobs and tilts with every push and landing. The city reads as a playground of ledges, rails, banks and empty stairs, and its ambient street noise, wheels hammering over seams and the clatter of a bail, sits under a soundtrack of punk and hip-hop cuts. The mood is loose, absorbed and quietly competitive: the pleasure lies in the rhythm of flicking the right stick, chaining a line, then replaying your best landing with the instant-replay cameras. Pacing is unhurried, with long stretches of wandering and trying the same trick until it lands, and there is no narrative pressure beyond building a skater's reputation through challenges and video-style sessions. Intensity is very low: there is no violence, gore or threat, and wipeouts are cartoonish and momentary. It suits a weekend afternoon, a relaxed evening with headphones, or a session with friends online. It is for players who love the feel of skating and enjoy patient, self-directed mastery over fast action.

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