Strong Bad's Cool Game for Attractive People Episode 2: Strong Badia the Free
2008
- adventure
- single player
The story
As the episode begins, The King of Town institutes an e-mail tax. Strong Bad is the most heavily affected. However, being unaware of the existence of the tax, he is put under house arrest (with an explosive collar around his neck), a predicament that leads him to unite the citizens to rise up against the authorities. Strong Bad then declares his own plot of land (an empty lot featuring a fence, a spare tire, and a graffiti'd stop sign, which Strong Bad has named "Strong Badia") an independent nation. The inspirational speech he gives to the citizens inspires them to create their own independent countries. In order to overthrow the King of Town, Strong Bad must work his way through the countries and unite Free Country USA once again under the Strong Badian flag. Strong Badia the Free's minigame, Math Kickers: Featuring the Algebros, a parody of beat 'em ups such as Double Dragon, involves the player solving math problems by punching enemies. In addition, the game also features a second minigame called Maps & Minions.
What it’s like
Bright, flat, cartoonish colours with thick outlines, the look of a browser-era Flash cartoon brought to life: a sun-washed, paper-cut town of suburban yards, cardboard-box countries and a stop sign turned into a national monument. The camera sits in fixed, storybook framings, and the comic timing lands in snappy beats of dialogue rather than long stretches of looking. The soundtrack is chiptune-tinged and bouncy, with a deadpan voice performance carrying most of the jokes, and the sound design is full of small slapstick cues. Its vibe is goofy, irreverent and warm, the kind of silliness that plays well on a lazy weekend afternoon, during a comfort replay, or as an easy, low-pressure game for one. Pacing is episodic and brisk, with short scenes, quick detours and a light puzzle rhythm that rewards poking at every object. Emotionally it stays breezy: a motley, self-appointed underdog rallying a small community of misfits, with the tone hovering between mock-heroic and absurd. Violence is cartoonish and bloodless, mostly punching and slapstick explosions in the minigames, with mild crude humour and no real threat or fear. It suits players who want something light, funny and gentle, and fans of Homestar Runner and quick-witted adventure games.
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