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Super Mario RPG: Legend of the Seven Stars

1996

  • role-playing (rpg)
  • adventure
  • action
  • fantasy
  • comedy
  • kids
  • single player

The story

A JRPG entry in the Super Mario franchise in which Mario meets many unlikely allies in order to jump and fight his way through the Mushroom Kingdom and collect stars to repair the Star Road, the pathway that grants people's wishes, which was destroyed by Smithy, the otherworldly entity that hijacked Bowser's castle and threw the Kingdom into disarray.

What it’s like

Bright, storybook 16-bit pixel art with isometric-ish pre-rendered backdrops: sun-lit Mushroom Kingdom meadows, cotton-candy skies, lush forests and sparkling star-scattered vistas, all rendered in a cheerful, saturated palette that feels like a picture book come alive. Pixel sprites bob and squash with exaggerated cartoon animation, while the chiptune-leaning orchestral score loops warm, playful melodies that swell into gentle heroism and drift into wistful calm. The mood is light, whimsical and affectionate, with a cozy, low-stakes charm: a comfort game for a lazy afternoon or a slow evening on the couch. Turn-based battles give a relaxed, rhythmic pace, punctuated by timed button presses that feel satisfying in the hands, and the journey moves at an unhurried clip through towns, dinosaur-riding detours and silly side quests. Its cast of unlikely allies, from a stubborn sword-wielding frog to a reformed villain, arc gently toward friendship and belonging. Violence is cartoonish and bloodless, with defeated foes simply puffing away in clouds of smoke, and there is no real fear or cruelty. It suits families, younger players, and anyone who wants a warm, humorous RPG without any grit.

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