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The Elder Scrolls V: Skyrim Collector's Edition

2011

  • role-playing (rpg)
  • adventure
  • action
  • fantasy
  • historical
  • sandbox
  • open world
  • single player

The story

Skyrim's main story revolves around the player character and their effort to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The game is set two hundred years after the events of Oblivion and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. Skyrim continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.

What it’s like

Wind-scoured mountains, pine forests dusted with snow, and long sweeping vistas under grey or sun-broken skies give the game a wide, unhurried look, with dim torchlit dungeons and smoky taverns offering warm contrast. Its score is orchestral and choral, swelling over open country and falling quiet in caves, while the world's sounds (crackling fires, distant wolves, rain on stone) carry much of the atmosphere. The vibe is epic but drifting: a cold-weather adventure that suits long, unplanned evenings, a controller in hand with no fixed destination. Pacing is entirely self-directed, so you can wander for hours, pick up side errands, or follow the main thread at whatever speed you choose. The emotional register is wonder and quiet melancholy rather than tension, with the player's own growing reputation and skills forming the main arc. Combat involves swords, bows, and magic, with blood and fast, stylised violence in battles and some frightening dragon encounters, but no gore-heavy focus or sexual content. It suits players who want an immersive fantasy world to get lost in, with plenty of room for exploration, crafting, and slow, steady progress.

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