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Alien vs. Predator

1994

  • shooter
  • hack and slash/beat 'em up
  • arcade
  • action
  • science fiction
  • horror
  • single player
  • co-operative

The story

Alien vs. Predator is a 1994 beat 'em up video game developed and released by Capcom for the CPS-2 arcade game system. It is based on the science fiction franchise of the same name. Introducing an original fighter to the game: Lt. Kurosawa, the players take control of up to three from the selection of four cyborgs and Predator characters in a battle against the Xenomorph hordes and rogue human soldiers.

What it’s like

Chunky, saturated sprite art on a dim industrial stage: sewer grates, steam venting from pipes, sickly green xenomorph blood sprayed across concrete and rust-brown metal. The palette leans on sodium-orange and bruised purple, with the xenomorphs' acid-slick bodies catching highlights that read clearly even in motion. Camera is fixed side-on, the stage scrolling as your group pushes forward, so the sense of space is a corridor of bodies and hazards rather than a cinematic frame. The soundtrack is driving, arcade-thumping percussion with synth stabs and the sharp hiss and clang of the alien and Predator themes, and the hits land with heavy, satisfying thuds. Pacing is brisk and relentless: waves of enemies, short bursts of fights, a steady climb toward a boss, and a gleeful sense of momentum that rewards co-op chaos. Tone is pulpy and gruesome, with plenty of gore, bloody death animations, and close-quarters brawling, but the mood is more adrenaline than dread. Violence is constant, cartoonishly bloody rather than realistic, with no sexual content. Best for players who want a loud, cooperative arcade brawl to share on a couch or over pizza, and for fans of retro beat 'em ups who enjoy the franchise's creature-feature grit.

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