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Deus Ex: Human Revolution - Director's Cut

2013

Audio: German, Spanish, Italian, English, French · Subtitles: German, French, Spanish, English, Italian

  • shooter
  • puzzle
  • role-playing (rpg)
  • adventure
  • action
  • science fiction
  • thriller
  • stealth
  • single player

The story

Deus Ex: Human Revolution - Director's Cut features approximately 8 hours of director's commentaries and a 45 minute “Making Of” video. It also features an improved visual engine and a complete overhaul of the boss battles. Deus Ex: Human Revolution - Director's Cut is an expanded game for Deus Ex: Human Revolution which is an action role-playing game. It is the third game in the Deus Ex series, and a prequel to the original Deus Ex (2000). The gameplay—combining first-person shooter, stealth, and role-playing elements—features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. Conversations between characters feature a variety of responses, with options in conversations and at crucial story points affecting how some events play out.

What it’s like

Gold-tinted and rain-slicked, with a rich, moody cyberpunk palette: amber and teal neon bleeding across wet streets, dim corporate offices lit by cold monitors, and the glow of augmented-limb cybernetics catching the light. The camera sits behind or over the shoulder of a first-person-adjacent view, and the cutscenes lean on slow pans and careful framing of faces. The soundscape is a low synth-and-orchestral score that swells during tense moments and drops to ambient hums of traffic, rain and distant sirens in the hub cities. Between missions the pace is unhurried: long walks through crowded districts, lots of reading of terminals and overheard conversations, and dialogue choices that hang in the air. Combat and stealth are deliberate and often tense, with stealth routes that reward patience, and there are occasional bloody moments and brief, sharp gunfire. Violence is moderate and sudden rather than gratuitous, with some gore and some dark themes around death and corporate cruelty. The mood is contemplative, dystopian and melancholic, with a protagonist slowly confronting what his body and his choices mean. It suits a rainy evening, a long solo session, or anyone who wants a thoughtful, atmospheric sci-fi world to sink into, and it is best for players who enjoy weighing options and taking their time over tense, immersive encounters.

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