Monster Hunter Generations
2015
- role-playing (rpg)
- hack and slash/beat 'em up
- adventure
- action
- fantasy
- single player
- multiplayer
- co-operative
The story
The Monster Hunter series is just as dense as the giant hunks of meat its hunting heroes scarf down: every proverbial bite is chock full of rich combat and succulent character customization, making for a dense, thoroughly satisfying action RPG feast.
What it’s like
Bright, saturated environments with a sturdy stylised look: sunlit grasslands, humid jungles, sandy wastes and volcanic rock, all rendered with chunky, readable detail that suits a handheld screen. Stereoscopic 3D adds depth to the largest creatures as they loom over the camera. The sound is a busy blend of rising battle themes, ambient wildlife and the clatter of crafting menus, with quiet camp moments between hunts. Pacing is deliberate and cyclical: prepare gear, track a monster, fight in short, intense bursts, then return to gather materials and upgrade for the next one. The emotional register is steady and absorbing, with satisfaction built through patience, repetition and visible progress rather than story beats. Combat against enormous beasts is frequent and forceful but stylised and cartoonish rather than gory, so it reads as spectacle more than horror. It suits a long commute, an evening settling in with a plan to improve one set of armour, or a session shared with friends online. It is for players who enjoy methodical preparation, collecting and learning patterns, and who want a dense, rewarding game they can return to in small pieces.
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