Ninja
1986
- fighting
- hack and slash/beat 'em up
- action
- single player
The story
Ninja is a beat 'em up game. As a Ninja, the player attacks a fortress made of individual fixed screens which can be explored non-linearly.
What it’s like
Blocky, low-resolution sprites and flat, saturated 8-bit colour give this a crisp retro-arcade look, with each fortress room held as a fixed, self-contained screen that snaps into view rather than scrolling. The feel is clipped and deliberate: short bursts of stylised martial-arts combat, a slow, pattern-reading rhythm where you learn a room's layout before pushing deeper, and an evening-at-the-machine tension that suits a focused hour alone, late at night or on a quiet afternoon when you want something compact and a little austere. The emotional register is brisk and lonely, a single figure working through a silent, hostile place with little warmth beyond the satisfaction of progress. Intensity is moderate: punches, kicks and weapon strikes against enemies, with no blood or gore and no sexual content, and the danger reads as challenge rather than dread. It is for players who enjoy old-school beat 'em ups, non-linear exploration of small spaces, and games where competence comes from memorising the map and timing each hit.
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