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Rogue Trip: Vacation 2012

1998

  • shooter
  • racing
  • action
  • comedy
  • single player
  • split screen

The story

In a world destroyed by pollution, nuclear war and poverty, vacationers have become hot property. They feel the need to escape from their everyday existence and go on vacations! Big Daddy is the vacation king at the moment, and he's provided some really fabulous getaways for these people. But who's going to get paid for taking the vacationers to luxurious landmarks and resorts? Well, you are! The "not-right" folks at Singletrac are at it again with Rogue Trip: Vacation 2012, the "spiritual successor" to Twisted Metal 2. In it, you chose one of 16 wacky, down-right sick "automercenaries" and compete with your enemies to pick up the tourists and take them to photo-ops. Doing this gets you lots of money, which can be used buy weapon upgrades and health. But your enemies really don't want you to have the money -- and they shoot back.

What it’s like

Bright, hazy daylight over sun-bleached wastelands, with polygonal landmarks and tiny low-resolution vehicles kicking up dust across wide arenas: the look is crude and cartoonishly saturated in the way late-90s PlayStation games were, all blocky geometry and flat colour, with a glossy, chaotic overlay of explosions and tourist-ferrying sprints. The soundscape leans on a licensed rock and pop soundtrack, loud and bouncy, punctuated by horn honks and cheerful comic voice barks. Vibe: manic, goofy, dust-streaked carnival. It suits a loud, slightly ridiculous evening with friends on split screen, or a single-player session where you want to race around blowing things up without much pause. Pacing is frantic, each round a scramble between fares and firefights, and the tone is deliberately irreverent, with a satirical edge toward consumer culture and disaster-era escapism. Violence is constant but cartoonish: vehicle explosions, gunfire and wrecks, with no gore and no sexual content. For people who want chaotic, cheeky vehicular combat with a retro edge and a sense of humour.

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