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Shanghai

1986

  • puzzle
  • single player
  • multiplayer

The story

Shanghai is a computerized version of mahjong solitaire. After winning a game, the tiles reveal the three-dimensional blinking eye of a dragon behind the game screen. The Macintosh and Sega Master System version shows an animated dragon spitting fire.

What it’s like

Clean, flat tile faces in ivory and jade sit on a dark felt-green field, with a crisp, almost tabletop clarity to the grid, and the whole screen reads like a quiet parlour game laid out under a single lamp. The mood is patient and cerebral, a low hum of concentration broken by soft tile clicks and the occasional chime of a matched pair, with little in the way of music to pull you off your thinking. Its rhythm is steady and self-paced: you lift layers, scan for matches, and sit with a board that slowly thins out, the reward a payoff of stillness rather than spectacle. The 1986 pixel look is sharp and unfussy, and its ports bring their own flavour, from the bright, cartoonish fire-breathing dragon of the Sega and Mac versions to the cooler, more austere presentation of the original. Violence is absent, no fear or cruelty, just a gentle, low-stakes challenge that rises only through the difficulty of clearing a tricky layout. It suits a rainy afternoon, a spare few minutes, or a long quiet stretch alone, and it is for players who enjoy pattern-spotting puzzles, tile games, and the satisfaction of a board slowly clearing.

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