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Starship Titanic

1998

Audio: English, German

  • adventure
  • science fiction
  • single player

The story

From the creative mind of Douglas Adams. The Starship Titanic crashes into your house and takes off with you onboard. Inhabited by malfunctioning robots and a semi-deranged parrot, you must gain control of the ship and pilot it back to Earth.

What it’s like

Pre-rendered still scenes in a cool, slightly dated palette of greys, muted blues and washed-out metallics, with a stiff, cartoonish cast of ship interiors that feel more like a tidy sci-fi set than a lived-in world. Mostly you sit still and look: static points of view, click-to-examine rooms, text boxes that unfold slowly, and a soundtrack of soft electronic hums, clanks and the occasional wheezing machine noise rather than music that drives anything. The vibe is dry, absurdist and wry, with a gently puzzling calm that rewards patience and a willingness to read every line. Violence is absent and danger is purely comic; the tension is mechanical and social, a matter of fiddly interactions with temperamental robots and a bitter parrot. Pacing is deliberate and rooms take time to work through, so it suits a slow rainy afternoon, a comfort replay, or an evening spent poking at puzzles with a cup of tea. It is for players who enjoy old-school point-and-click adventure, deadpan British humour, and the oddball logic of a machine-filled world.

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